Tuesday, February 25, 2014

3DWorld_104.png






Making of "Rose Abstract"

 
In this tutorial I will explain how I create this picture step by step :

First you must Download Blender 2.70 ( Test Build ) , so you can use Cycle Volume Shaders .


- Delete the default point light .


- Start with the default Box , and subdivide it 4 times :

B01.jpg


- Add a Displace Modifier and press New button under Texture , This will create a new cloud texture for the Displacement :

B02.jpg


Play with its value as you want …


Now let’s create the Material , select the cube and go to the Node editor :


- Add a new material :

B03.jpg


- Attach an emission shader to volume output , Add a Texture Coordinate Node take its “Generated” output and link it to a ColorRamp Node then attach it to the emission shader :

B06.jpg


- Now start playing with ColorRamp :

B05.jpg


- Put the Background color :

B07.jpg


That enough :) Let’s prepare the Camera and start rendering :

B04.jpg


This is my Rendering setup :

B08.jpg


Rendering Done about 1-2 Minute :D

B09.jpg


Finally , Let’s start composting …


Go to the Composite Node :

B10.jpg


What I want to do is :
- Copy this image and scale it to decrease its opacity then add it to the background .
- I will Flip the image ( Of course you can rotate it before start rendering ) , Glow it with some Filters .


So Let’s start :


- The first goal :


- Let’s Scale the Image 3 times by add a scale node ( Shift+A → Distort → Scale ) .
- I will add a Rotate node to make it different ( Shift+A → Distort → Rotate ) .
- Finally add a Translate node to put it where I want ( Shift+A → Distort → Translate ) .

B11.jpg


- Now let’s decrease the opacity by adding a Filter node ( Shift + A → Filter → Filter ) then select Laplace :

B12.jpg


- Now add a RGB Curve to make its color lighter :

B13.jpg


The first goal done … lets move to the second …


- The second goal :


- First I will flip the image so the white color be upward :

B14.jpg


- Add a Kirsch Filter ( Shift + A → Filter → Filter ) then select Kirsch , Play with its value until you are satisfy :

B15.jpg


- Finally Add RGB Curves :

B16.jpg


Now add a Mix Color Node to add it to the Background …

B17.jpg


Now it's Done :)

3DWorld_104.png


Hope you like it ...

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